Biomimetic Intelligence
Derived from 200 million years of cormorant evolution. Not designedβdiscovered through observation of nature's most successful hunter.
Survival-reviewed for 200 million years
Fetch is the action decision layer of the Cormorant Foraging Framework β a biomimetic intelligence architecture that answers the question: "When should I act?"
Fetch = Chirp Γ |DRIFT| Γ Confidence
Where:
Chirp = Signal strength (urgency)
DRIFT = Methodology β Performance (the gap)
Confidence = min(Perch, Wake) / 100 (readiness)| Component | Question | Low Score Means |
|---|---|---|
| Chirp | "Should I act?" | No urgency |
| DRIFT | "How much?" | No gap to close |
| Confidence | "Can I?" | Not ready |
| Fetch Score | Action | Meaning |
|---|---|---|
| > 1000 | Execute | High confidence, clear signal, real gap |
| 500 - 1000 | Confirm | Ask before proceeding |
| 100 - 500 | Queue | Log for later review |
| < 100 | Wait | Insufficient conditions |
"For 200 million years, the cormorant perfected an intelligence framework. It mastered air, water, and land. It balanced urgency, observation, and memory. It survived everything.
And nobody wrote it down.
Until now."
The cormorant is the only bird that:
These three mediums map directly to the three dimensions:
Fetch is the dive.
function calculateFetch(chirp, perch, wake, methodology, performance) {
const drift = Math.abs(methodology - performance);
const confidence = Math.min(perch, wake) / 100;
const fetch = chirp * drift * confidence;
return {
fetch,
drift,
confidence,
action: getAction(fetch, confidence)
};
}Scenario: Browser automation agent should click a button
Confidence = min(75, 85) / 100 = 0.75
Fetch = 90 Γ 60 Γ 0.75 = 4,050Decision: β Execute (Fetch > 1000)
Cormorant Foraging
(The Moon β 3D Foundation)
/ | \
Sound Space Time
(Chirp) (Perch) (Wake)
\ | /
\ | /
βββββββββ΄ββββββββ
β Level 1 β
β (Derived) β
β β
β DRIFT β
β (See Gap) β
βββββββββ¬ββββββββ
β
βββββββββ΄ββββββββ
β Level 2 β
β (Dependent) β
β β
β Fetch β
β (Close Gap) β
βββββββββββββββββLayer 0: Foundation (Chirp, Perch, Wake) Layer 1: Measurement (DRIFT) Layer 2: Action (Fetch) Layer β: Feedback Loop
| Resource | URL |
|---|---|
| Main Framework | cormorantforaging.dev |
| DRIFT Documentation | drift.cormorantforaging.dev |
| Browser Extension | GitHub |
| Research Papers | semanticintent.dev/papers |
| Published Research | DOI: 10.5281/zenodo.17114972 |
"DRIFT sees the moon's reflection in the water. Fetch is the dive to reach it." π¦